Carrier command 2 instant gaming
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If I were to wait for a storm to end so I can actually see where I'm driving, I would be watching TV for an hour before a second storm begins after the first. I don't know why it's so much more sensitive in the person than in the tank and aircraft.ġ0. I don't want to try to turn an inch and end up doing five 360s trying to kill an enemy. Mouse sensitivity for when you are controlling the person (out of tank, out of aircraft). I haven't even gotten that far into the campaign yet and it's already programmed so that you'll lose many units always.ĩ. Since I can't destroy a dock if I want the island, I'm screwed when I have to take over a command center that has infinite grenadier/laser tanks being produced each time I repair and get ammo and go back. On top of that, the enemy builds them constantly. So good, that they ignore my armor and kill my tank extremely fast. The grenade tanks have perfect aim almost.
#Carrier command 2 instant gaming manual
I'd have to bring up the map and tell each one a manual waypoint to get them to go back safely but by then, half of them will have died.Ĩ.
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Maybe, just maybe, they should know how to go back along the path we already cleared? It's not possible to control 4 tanks at once to get them to take the safe route. If I tell all my guys to dock, they automatically pick the area in which has the most enemy units in it to drive through to get to the ship. Rather than me having to manually control each one to do it.ħ. AKA aim my main controlled tank at a supply area, hold space to bring up the menu, the move command will change to whatever the supply area is "Refuel" "Repair" "Get Ammo" and each tank should go one after another to get their supplies.
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I should be able to tell my group to fuel up one by one, repair one by one. If I can dodge an enemy laser tank till he runs out of ammo, then I should be easily able to kill him right? Wrong, apparently the enemy has infinite ammunition.Ħ. Enemy units should not have infinite ammo. Seriously, it's bad when they can't drive on a road very well, let alone when there is no road, they'll get stuck on every single object possible along the path.ĥ. I destroyed one once and it didn't ever come back, so I restarted campaign.Ĥ. A timer needs to show up on how long it will take for a dock to repair and reconnect to the island network. I move on from the 5th island and find that it's quadruple the difficulty than the last, and every island after at, even if all say they are weak, are double the difficulty than the last.ģ. Tutorial islands need to have their defense rating changed to "pathetic" or "pitiful". There's several things I would like to see and others I dislike so far.ġ. I end up seeing them bumping into eachother, doing slow donuts, backing up and moving forward then repeat because they can't figure out how to get past a tree or a small rock.
#Carrier command 2 instant gaming upgrade
I have armor upgrade on my tank and end up losing the other 3 tanks that are faster than me somewhere a mile away because they can't pathfind on a ROAD. The AI is to retarded to do anything alone. Units can't function without you there to constantly help them. Sure, you're told to attack a few areas to hack the firewalls, but it's just more destroy this and that. It seems as if campaign is wildly unbalanced and it seems as though there's no strategy in this. But after a while it just becomes frustrating. I really thought this would be a great game, and it somewhat is, at least as far as keeping me entertained for a while.